FFMpegCore/FFMpegCore/Extend/PcmAudioSampleWrapper.cs
Malte Rosenbjerg 693acabac4 Cleanup after splitting into two packages (#386)
* Move PosterWithAudio to FFMpegCore

* Reduce windows only tests

* Update Directory.Build.props

* Create .editorconfig

* More cleanup

* Enable implicit usings

* Remove unused method

* Apply dotnet format

* Fix unused variable in AudioGateArgument

* Fix boolean conditions in AudioGateArgument

* Merge boolean conditions into pattern

* Use target-typed new

* Add linting to CI

* Add CUDA to HardwareAccelerationDevice enum

* Increase timeout for Video_Join_Image_Sequence

* Adjust Video_Join_Image_Sequence timeout

* Fix expected seconds in Video_Join_Image_Sequence

* Increase timeout for Video_TranscodeToMemory due to macos agents

Former-commit-id: f9f7161686
2023-02-02 21:19:45 +01:00

27 lines
845 B
C#

using FFMpegCore.Pipes;
namespace FFMpegCore.Extend
{
public class PcmAudioSampleWrapper : IAudioSample
{
//This could actually be short or int, but copies would be inefficient.
//Handling bytes lets the user decide on the conversion, and abstract the library
//from handling shorts, unsigned shorts, integers, unsigned integers and floats.
private readonly byte[] _sample;
public PcmAudioSampleWrapper(byte[] sample)
{
_sample = sample;
}
public void Serialize(Stream stream)
{
stream.Write(_sample, 0, _sample.Length);
}
public async Task SerializeAsync(Stream stream, CancellationToken token)
{
await stream.WriteAsync(_sample, 0, _sample.Length, token).ConfigureAwait(false);
}
}
}