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221 lines
7.4 KiB
Markdown
221 lines
7.4 KiB
Markdown
# FFMpegCore
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[![CI](https://github.com/rosenbjerg/FFMpegCore/workflows/CI/badge.svg)](https://github.com/rosenbjerg/FFMpegCore/actions?query=workflow%3ACI)
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[![NuGet Badge](https://buildstats.info/nuget/FFMpegCore)](https://www.nuget.org/packages/FFMpegCore/)
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[![GitHub issues](https://img.shields.io/github/issues/rosenbjerg/FFMpegCore)](https://github.com/rosenbjerg/FFMpegCore/issues)
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[![GitHub stars](https://img.shields.io/github/stars/rosenbjerg/FFMpegCore)](https://github.com/rosenbjerg/FFMpegCore/stargazers)
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[![GitHub](https://img.shields.io/github/license/rosenbjerg/FFMpegCore)](https://github.com/rosenbjerg/FFMpegCore/blob/master/LICENSE)
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# Setup
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#### NuGet:
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```
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Install-Package FFMpegCore
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```
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A .NET Standard FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications. Support both synchronous and asynchronous use
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# API
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## FFProbe
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FFProbe is used to gather media information:
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```csharp
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var mediaInfo = FFProbe.Analyse(inputFile);
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```
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or
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```csharp
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var mediaInfo = await FFProbe.AnalyseAsync(inputFile);
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```
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## FFMpeg
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FFMpeg is used for converting your media files to web ready formats.
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Easily build your FFMpeg arguments using the fluent argument builder:
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Convert input file to h264/aac scaled to 720p w/ faststart, for web playback
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```csharp
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FFMpegArguments
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.FromFileInput(inputPath)
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.OutputToFile(outputPath, false, options => options
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.WithVideoCodec(VideoCodec.LibX264)
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.WithConstantRateFactor(21)
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.WithAudioCodec(AudioCodec.Aac)
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.WithVariableBitrate(4)
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.WithFastStart()
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.Scale(VideoSize.Hd))
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.ProcessSynchronously();
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```
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Easily capture screens from your videos:
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```csharp
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var mediaFileAnalysis = FFProbe.Analyse(inputPath);
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// process the snapshot in-memory and use the Bitmap directly
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var bitmap = FFMpeg.Snapshot(mediaFileAnalysis, new Size(200, 400), TimeSpan.FromMinutes(1));
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// or persists the image on the drive
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FFMpeg.Snapshot(mediaFileAnalysis, outputPath, new Size(200, 400), TimeSpan.FromMinutes(1))
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```
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Convert to and/or from streams
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```csharp
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await FFMpegArguments
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.FromPipeInput(new StreamPipeSource(inputStream))
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.OutputToPipe(new StreamPipeSink(outputStream), options => options
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.WithVideoCodec("vp9")
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.ForceFormat("webm"))
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.ProcessAsynchronously();
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```
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Join video parts into one single file:
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```csharp
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FFMpeg.Join(@"..\joined_video.mp4",
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@"..\part1.mp4",
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@"..\part2.mp4",
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@"..\part3.mp4"
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);
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```
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Join images into a video:
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```csharp
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FFMpeg.JoinImageSequence(@"..\joined_video.mp4", frameRate: 1,
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ImageInfo.FromPath(@"..\1.png"),
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ImageInfo.FromPath(@"..\2.png"),
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ImageInfo.FromPath(@"..\3.png")
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);
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```
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Mute videos:
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```csharp
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FFMpeg.Mute(inputFilePath, outputFilePath);
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```
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Save audio track from video:
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```csharp
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FFMpeg.ExtractAudio(inputVideoFilePath, outputAudioFilePath);
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```
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Add or replace audio track on video:
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```csharp
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FFMpeg.ReplaceAudio(inputVideoFilePath, inputAudioFilePath, outputVideoFilePath);
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```
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Add poster image to audio file (good for youtube videos):
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```csharp
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FFMpeg.PosterWithAudio(inputImageFilePath, inputAudioFilePath, outputVideoFilePath);
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// or
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var image = Image.FromFile(inputImageFile);
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image.AddAudio(inputAudioFilePath, outputVideoFilePath);
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```
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Other available arguments could be found in `FFMpegCore.Arguments` namespace.
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### Input piping
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With input piping it is possible to write video frames directly from program memory without saving them to jpeg or png and then passing path to input of ffmpeg. This feature also allows us to convert video on-the-fly while frames are being generated or received.
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The `IPipeSource` interface is used as the source of data. It could be represented as encoded video stream or raw frames stream. Currently, the `IPipeSource` interface has single implementation, `RawVideoPipeSource` that is used for raw stream encoding.
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For example:
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Method that is generating bitmap frames:
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```csharp
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IEnumerable<IVideoFrame> CreateFrames(int count)
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{
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for(int i = 0; i < count; i++)
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{
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yield return GetNextFrame(); //method of generating new frames
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}
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}
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```
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Then create `ArgumentsContainer` with `InputPipeArgument`
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```csharp
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var videoFramesSource = new RawVideoPipeSource(CreateFrames(64)) //pass IEnumerable<IVideoFrame> or IEnumerator<IVideoFrame> to constructor of RawVideoPipeSource
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{
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FrameRate = 30 //set source frame rate
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};
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FFMpegArguments
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.FromPipeInput(videoFramesSource, <input_stream_options>)
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.OutputToFile("temporary.mp4", false, <output_options>)
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.ProcessSynchronously();
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```
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if you want to use `System.Drawing.Bitmap` as `IVideoFrame`, there is a `BitmapVideoFrameWrapper` wrapper class.
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## Binaries
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If you prefer to manually download them, visit [ffbinaries](https://ffbinaries.com/downloads) or [zeranoe Windows builds](https://ffmpeg.zeranoe.com/builds/).
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#### Windows
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command: `choco install ffmpeg -Y`
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location: `C:\ProgramData\chocolatey\lib\ffmpeg\tools\ffmpeg\bin`
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#### Mac OSX
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command: `brew install ffmpeg mono-libgdiplus`
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location: `/usr/local/bin`
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#### Ubuntu
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command: `sudo apt-get install -y ffmpeg libgdiplus`
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location: `/usr/bin`
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## Path Configuration
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#### Behavior
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If you wish to support multiple client processor architectures, you can do so by creating a folder `x64` and `x86` in the `root` directory.
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Both folders should contain the binaries (`ffmpeg.exe` and `ffprobe.exe`) for build for the respective architectures.
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By doing so, the library will attempt to use either `/root/{ARCH}/(ffmpeg|ffprobe).exe`.
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If these folders are not defined, it will try to find the binaries in `/root/(ffmpeg|ffprobe.exe)`
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#### Option 1
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The default value (`\\FFMPEG\\bin`) can be overwritten via the `FFMpegOptions` class:
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```c#
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public Startup()
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{
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FFMpegOptions.Configure(new FFMpegOptions { RootDirectory = "./bin", TempDirectory = "/tmp" });
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}
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```
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#### Option 2
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The root and temp directory for the ffmpeg binaries can be configured via the `ffmpeg.config.json` file.
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```json
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{
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"RootDirectory": "./bin",
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"TempDirectory": "/tmp"
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}
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```
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# Compatibility
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Some versions of FFMPEG might not have the same argument schema. The lib has been tested with version `3.3` to `4.2`
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## Contributors
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<a href="https://github.com/vladjerca"><img src="https://avatars.githubusercontent.com/u/6339681?v=4" title="vladjerca" width="80" height="80"></a>
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<a href="https://github.com/max619"><img src="https://avatars.githubusercontent.com/u/26447324?v=4" title="max619" width="80" height="80"></a>
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<a href="https://github.com/kyriakosio"><img src="https://avatars3.githubusercontent.com/u/6959989?v=4" title="kyriakosio" width="80" height="80"></a>
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<a href="https://github.com/winchesterag"><img src="https://avatars3.githubusercontent.com/u/47878681?v=4" title="winchesterag" width="80" height="80"></a>
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<a href="https://github.com/devlev"><img src="https://avatars3.githubusercontent.com/u/2109995?v=4" title="devlev" width="80" height="80"></a>
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<a href="https://github.com/tugrulelmas"><img src="https://avatars3.githubusercontent.com/u/3829187?v=4" title="tugrulelmas" width="80" height="80"></a>
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<a href="https://github.com/rosenbjerg"><img src="https://avatars3.githubusercontent.com/u/11181960?v=4" title="rosenbjerg" width="80" height="80"></a>
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<a href="https://github.com/WeihanLi"><img src="https://avatars3.githubusercontent.com/u/7604648?v=4" title="weihanli" width="80" height="80"></a>
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### License
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Copyright © 2020
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Released under [MIT license](https://github.com/rosenbjerg/FFMpegCore/blob/master/LICENSE)
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